Six Senses

What does your context smell like? Taste like? Enrich your ways of describing your design space.

Visualize Contributions

Visual artifacts help get your team on the same page and make your team process transparent.

storyviz

Storyviz

Visit storyviz.com for more visual communication tools than you know what to do with.

Prototype for Empathy

Prototypes don’t have to be oriented toward your solution. Put a prototype in your user’s hands to help direct the conversation.

Prototype to Test

Put your idea to your users!

User Essence Statement

A user essence statement helps you figure out what’s interesting or surprising about your user.

Point-of-View Statement

A point-of-view statement is a valuable guidepost in your design process.

protobins

Make a Prototyping Station

Prototyping often means building with whatever’s at hand, so make sure you’ve got your materials ready.

why-how

Why-How Laddering

Coming up with needs at the right level of specificity is hard. A why-how ladder can help you understand how specific or general to be.

stoke to focus

Stoke to Focus

You may think of improv exercises as a way to get your team’s energy up, but they can also help you focus.

2x2 matrix

2×2 Matrix

Placing things or people on a 2×2 matrix where you define the axes can help you clarify relationships and draw out insights.

journey map

Journey Map

Think about a process – any process – that’s part of your design space and articulate it with a journey map.

empathymap

User Empathy Map

An empathy map is one way to unpack a user story to draw out needs and insights.

saturate and group

Saturate and Group

Filling your design space with artifacts that connect you to your user keeps you focused on your user and can help you draw out connections and insights.

shareandcapture

Story Share & Capture

You’ve done your empathy work – now what? Sharing and capturing stories will help you crystallize and identify your key findings.

analogous lines

Analogous Empathy

Look beyond the problem space that you’re studying. Parallels and connections between your area and other areas can invigorate your empathy research.

glasses-paperproto

Paper Prototyping for Digital Solutions

Even if you can code up a digital product quickly, a paper prototype may be a better starting point.

extreme_user

Extreme Users

Engaging extreme users who are often ignored in the empathizing stage can often help to create a solution that helps everyone.

Screen shot 2012-07-17 at 4.17.28 PM

Interview for Empathy

By talking to users about their choices and behaviors, we can identify their needs and design for those needs.

interview_preparation

Interview Preparation

Preparing for an interview not only allows you to make a deeper connection with your user but also allows you to obtain more data with which to tackle your problem.

user_camera_study

User Camera Study

A user camera study is a way to decrease distance between you and your user by seeing the world through his or her eyes.

What? How? Why?

What? How? Why? is a framework for moving from observation to inference about users in real-world scenarios.

userdrivenprototyping

User-Driven Prototyping

Prototypes don’t have to be objects you prepare and show off. Here’s how to learn from your users by letting them create your prototype.

group in booth noir

I Like, I Wish, How Might We?

Giving and receiving feedback is a constant in design process. Here’s a structured way to build feedback into your group routine.

beginner_mindset

Assume a beginner’s mindset

Sometimes expertise can be the enemy of open-mindedness. How do you ditch your preconceptions about a space, no matter your level of familiarity?

how-to-test

Testing Do’s and Don’ts

When you’re showing a prototype to somebody, your questions and behavior matter. Here’s what to do – and what NOT to do.

iamatree

I am a Tree

We use this improv game to get students’ bodies active as well as to get them reacting to and building on each other’s ideas.